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<div class="title">src/main.py</div>  </div>
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<a href="main_8py.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a><a class="code" href="namespacemain.html">00001</a> <span class="comment"># -*- coding: utf-8 -*-</span>
<a name="l00002"></a>00002 <span class="comment">#!/usr/bin/python</span>
<a name="l00003"></a>00003 
<a name="l00004"></a>00004 <span class="comment">#------------------------------------------------------------------------</span>
<a name="l00005"></a>00005 
<a name="l00006"></a>00006 <span class="comment">## @package     main</span>
<a name="l00007"></a>00007 <span class="comment">## \brief       initialisation de l&#39;application, gestion des entrées/sorties et actualisation.</span>
<a name="l00008"></a>00008 <span class="comment">## \author      Eric Maisel</span>
<a name="l00009"></a>00009 <span class="comment">## \note        edited by Pierrick Troadec et Kawtar Hssain</span>
<a name="l00010"></a>00010 <span class="comment">## \date        28/12/11</span>
<a name="l00011"></a>00011 <span class="comment">## \version     1.2</span>
<a name="l00012"></a>00012 <span class="comment">## \copyright   license BSD</span>
<a name="l00013"></a>00013 
<a name="l00014"></a>00014 <span class="comment">#------------------------------------------------------------------------</span>
<a name="l00015"></a>00015 
<a name="l00016"></a>00016 
<a name="l00017"></a>00017 <span class="comment">#    Importations</span>
<a name="l00018"></a>00018 <span class="comment">#  -----------------</span>
<a name="l00019"></a>00019 
<a name="l00020"></a>00020 <span class="keyword">import</span> pyglet
<a name="l00021"></a>00021 <span class="keyword">from</span> pyglet.gl <span class="keyword">import</span> *
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 <span class="keyword">import</span> math
<a name="l00024"></a>00024 <span class="keyword">import</span> sys
<a name="l00025"></a>00025 
<a name="l00026"></a>00026 <span class="keyword">import</span> camera
<a name="l00027"></a>00027 <span class="keyword">import</span> scene0 <span class="keyword">as</span> scene
<a name="l00028"></a>00028 <span class="keyword">import</span> piece <span class="keyword">as</span> _piece
<a name="l00029"></a>00029 <span class="keyword">import</span> prof <span class="keyword">as</span> _prof
<a name="l00030"></a>00030 <span class="keyword">import</span> horloge <span class="keyword">as</span> _horloge
<a name="l00031"></a>00031 <span class="keyword">import</span> question
<a name="l00032"></a>00032 <span class="keyword">import</span> primitives <span class="keyword">as</span> prims
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="keyword">from</span> constante <span class="keyword">import</span> *
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 
<a name="l00038"></a>00038 
<a name="l00039"></a>00039 <span class="comment"># Variables globales</span>
<a name="l00040"></a>00040 <span class="comment">#  -----------------</span>
<a name="l00041"></a>00041 
<a name="l00042"></a>00042 <span class="keywordflow">try</span>:
<a name="l00043"></a>00043     <span class="comment">## Variable de configuration materiel ( carte graphique)</span>
<a name="l00044"></a><a class="code" href="namespacemain.html#af6ec762dce2a6a57d5c559cf52b43249">00044</a>     config = Config(sample_buffer=1, samples=4, \
<a name="l00045"></a>00045       depth_size=16, double_buffer=<span class="keyword">True</span>)
<a name="l00046"></a>00046     <span class="comment">## Variable contenant l&#39;ecran si la configuration materielle a reussi</span>
<a name="l00047"></a><a class="code" href="namespacemain.html#a7b8755198eb82f329627a70dea5905c1">00047</a>     window = pyglet.window.Window(resizable=<span class="keyword">True</span>, config=config)
<a name="l00048"></a>00048 <span class="keywordflow">except</span>:
<a name="l00049"></a>00049     <span class="comment">## et une autre si echec si echec (cf code)</span>
<a name="l00050"></a>00050     window = pyglet.window.Window(resizable=<span class="keyword">True</span>)
<a name="l00051"></a>00051 
<a name="l00052"></a>00052 <span class="comment">## Variable de gestion du temps</span>
<a name="l00053"></a><a class="code" href="namespacemain.html#acf1ed56cb90a2ebc8a5397e0cfc0ced1">00053</a> horloge=0.0
<a name="l00054"></a>00054 
<a name="l00055"></a>00055 
<a name="l00056"></a>00056 
<a name="l00057"></a>00057 
<a name="l00058"></a>00058 
<a name="l00059"></a>00059 <span class="comment">## Variable globale de scrutation de la touche &quot;avant&quot;</span>
<a name="l00060"></a><a class="code" href="namespacemain.html#ab78ec5a7a31ab299bdffe64b80e85dfd">00060</a> Av=<span class="keyword">False</span>
<a name="l00061"></a>00061 <span class="comment">## Variable globale de scrutation de la touche &quot;arriere&quot;</span>
<a name="l00062"></a><a class="code" href="namespacemain.html#a40aa2f12769fe201bb8138755c31aa32">00062</a> Ar=<span class="keyword">False</span>
<a name="l00063"></a>00063 <span class="comment">## Variable globale de scrutation de la touche &quot;gauche&quot;</span>
<a name="l00064"></a><a class="code" href="namespacemain.html#acba88a6cc80e27403a5b1d753fc34f29">00064</a> Ga=<span class="keyword">False</span>
<a name="l00065"></a>00065 <span class="comment">## Variable globale de scrutation de la touche &quot;droite&quot;</span>
<a name="l00066"></a><a class="code" href="namespacemain.html#a4ab0235e06d683f488d53190f0c495cd">00066</a> Dr=<span class="keyword">False</span>
<a name="l00067"></a>00067 <span class="comment">## Variable globale de scrutation de la touche &quot;A&quot;</span>
<a name="l00068"></a><a class="code" href="namespacemain.html#ae5b6638c9e4f24e1c69fa684203c8ad9">00068</a> A = <span class="keyword">False</span>
<a name="l00069"></a>00069 <span class="comment">## Variable globale de scrutation de la touche &quot; de reponse&quot;</span>
<a name="l00070"></a><a class="code" href="namespacemain.html#a9da0692b2b69659b23e9a1d4b65c9454">00070</a> key = <span class="keywordtype">None</span>
<a name="l00071"></a>00071 
<a name="l00072"></a>00072 
<a name="l00073"></a>00073 <span class="comment">#   Fonctions</span>
<a name="l00074"></a>00074 <span class="comment">#  -----------------</span>
<a name="l00075"></a>00075 
<a name="l00076"></a>00076 <span class="comment">##Fonction qui prépare le contexte opengl à l&#39;affichage de texte</span>
<a name="l00077"></a><a class="code" href="namespacemain.html#a3b46c3b5c80b1e5290a009a30602b5ba">00077</a> <span class="keyword">def </span><a class="code" href="namespacemain.html#a3b46c3b5c80b1e5290a009a30602b5ba" title="Fonction qui prépare le contexte opengl à l&#39;affichage de texte.">prepare_text</a>():
<a name="l00078"></a>00078     
<a name="l00079"></a>00079     glMatrixMode(GL_PROJECTION)
<a name="l00080"></a>00080     glPushMatrix() <span class="comment"># sauvegarde de la matrice de projection 3D</span>
<a name="l00081"></a>00081     glLoadIdentity() <span class="comment"># chargement de la matrice identite</span>
<a name="l00082"></a>00082     gluOrtho2D(0,800,0,600) <span class="comment"># Changement de la matrice de projection (Passage en 2D)</span>
<a name="l00083"></a>00083     glMatrixMode(GL_MODELVIEW)
<a name="l00084"></a>00084 
<a name="l00085"></a>00085 <span class="comment">##Fonction qui signale à opengl que l&#39;on arrête d&#39;afficher du texte </span>
<a name="l00086"></a><a class="code" href="namespacemain.html#ac00b890fda998836972f7370f4eb86ea">00086</a> <span class="keyword">def </span><a class="code" href="namespacemain.html#ac00b890fda998836972f7370f4eb86ea" title="Fonction qui signale à opengl que l&#39;on arrête d&#39;afficher du texte.">after_text</a>():
<a name="l00087"></a>00087 
<a name="l00088"></a>00088     glMatrixMode(GL_PROJECTION)
<a name="l00089"></a>00089     glPopMatrix() <span class="comment"># re-chargement de la matrice sauvegardée dans prepare_text()</span>
<a name="l00090"></a>00090     glMatrixMode(GL_MODELVIEW)
<a name="l00091"></a>00091 
<a name="l00092"></a>00092 
<a name="l00093"></a>00093 <span class="comment">##Initialisation:</span>
<a name="l00094"></a>00094 <span class="comment">#           - de l&#39;affichage openGl</span>
<a name="l00095"></a>00095 <span class="comment">#           - du monde 3D</span>
<a name="l00096"></a>00096 <span class="comment">#           - récuperation des différents éléments</span>
<a name="l00097"></a><a class="code" href="namespacemain.html#a4d78771d10e20c8b3b01e0928208c026">00097</a> <span class="keyword">def </span><a class="code" href="namespacemain.html#a4d78771d10e20c8b3b01e0928208c026" title="Initialisation:">setup</a>():
<a name="l00098"></a>00098 
<a name="l00099"></a>00099     <span class="keyword">global</span> batiment, listeProf, aventurier, listeCouloir, temps
<a name="l00100"></a>00100     
<a name="l00101"></a>00101     
<a name="l00102"></a>00102     glEnable(GL_DEPTH_TEST)
<a name="l00103"></a>00103 
<a name="l00104"></a>00104     glEnable(GL_TEXTURE_2D)
<a name="l00105"></a>00105     glAlphaFunc(GL_GREATER,0.4)
<a name="l00106"></a>00106     glEnable(GL_ALPHA_TEST)
<a name="l00107"></a>00107 
<a name="l00108"></a>00108 
<a name="l00109"></a>00109 
<a name="l00110"></a>00110     <span class="comment">## Chargement des textures</span>
<a name="l00111"></a>00111     listeProf,batiment, aventurier, listeCouloir =scene.initScene()
<a name="l00112"></a>00112     temps = _horloge.creerHorloge()
<a name="l00113"></a>00113 
<a name="l00114"></a>00114     
<a name="l00115"></a>00115 
<a name="l00116"></a>00116 @window.event
<a name="l00117"></a>00117 <span class="comment">## Fonction gérant la modification de l&#39;écran:</span>
<a name="l00118"></a>00118 <span class="comment">#   </span>
<a name="l00119"></a>00119 <span class="comment">## @param width   : largeur de l&#39;écran</span>
<a name="l00120"></a>00120 <span class="comment">## @param height  : longueur de l&#39;écran</span>
<a name="l00121"></a><a class="code" href="namespacemain.html#a955dd71648373b9e685f0acf7cce5aee">00121</a> <span class="keyword">def </span><a class="code" href="namespacemain.html#a955dd71648373b9e685f0acf7cce5aee" title="Fonction gérant la modification de l&#39;écran:">on_resize</a>(width, height):
<a name="l00122"></a>00122 
<a name="l00123"></a>00123     <span class="comment"># Override the default on_resize handler to create a 3D projection</span>
<a name="l00124"></a>00124     glViewport(0, 0, width, height)
<a name="l00125"></a>00125     glMatrixMode(GL_PROJECTION)
<a name="l00126"></a>00126     glLoadIdentity()
<a name="l00127"></a>00127     gluPerspective(60.0, width / float(height), .1, 1000.)
<a name="l00128"></a>00128     glMatrixMode(GL_MODELVIEW)
<a name="l00129"></a>00129     <span class="keywordflow">return</span> pyglet.event.EVENT_HANDLED
<a name="l00130"></a>00130 
<a name="l00131"></a>00131 
<a name="l00132"></a>00132 @window.event
<a name="l00133"></a>00133 <span class="comment">## Affichage du monde</span>
<a name="l00134"></a><a class="code" href="namespacemain.html#a2fc7976490160e65b2c634c092c9343b">00134</a> <span class="keyword">def </span><a class="code" href="namespacemain.html#a2fc7976490160e65b2c634c092c9343b" title="Affichage du monde.">on_draw</a>():
<a name="l00135"></a>00135 
<a name="l00136"></a>00136     <span class="keyword">global</span> textureSol, texturePanneau, batiment, key, aventurier, temps
<a name="l00137"></a>00137 
<a name="l00138"></a>00138     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
<a name="l00139"></a>00139 
<a name="l00140"></a>00140     <span class="comment"># Placement de la caméra</span>
<a name="l00141"></a>00141     oeil, pointVise, verticale = camera.parametresCamera()
<a name="l00142"></a>00142 
<a name="l00143"></a>00143     ex,ey,ez = oeil
<a name="l00144"></a>00144     ax, ay, az = pointVise
<a name="l00145"></a>00145     
<a name="l00146"></a>00146 
<a name="l00147"></a>00147     _temps = pyglet.text.Label(temps[<span class="stringliteral">&quot;affichage&quot;</span>],\
<a name="l00148"></a>00148                     font_name=<span class="stringliteral">&#39;Arial&#39;</span>,\
<a name="l00149"></a>00149                     font_size=25,\
<a name="l00150"></a>00150                     color = (0, 0, 0, 255),\
<a name="l00151"></a>00151                     bold = <span class="keyword">True</span>,\
<a name="l00152"></a>00152                     x = 0, y = 550)
<a name="l00153"></a>00153                     
<a name="l00154"></a>00154     score = pyglet.text.Label(<span class="stringliteral">&quot;Score: &quot;</span>+ str(aventurier[<span class="stringliteral">&quot;score&quot;</span>]),\
<a name="l00155"></a>00155                     font_name=<span class="stringliteral">&#39;Arial&#39;</span>,\
<a name="l00156"></a>00156                     font_size=25,\
<a name="l00157"></a>00157                     color = (0, 0, 0, 255),\
<a name="l00158"></a>00158                     bold = <span class="keyword">True</span>,\
<a name="l00159"></a>00159                     x = 600, y = 550)
<a name="l00160"></a>00160     
<a name="l00161"></a>00161     
<a name="l00162"></a>00162     <span class="comment"># Placement de la caméra virtuelle</span>
<a name="l00163"></a>00163     glLoadIdentity()
<a name="l00164"></a>00164     <a class="code" href="namespacemain.html#a3b46c3b5c80b1e5290a009a30602b5ba" title="Fonction qui prépare le contexte opengl à l&#39;affichage de texte.">prepare_text</a>()
<a name="l00165"></a>00165     
<a name="l00166"></a>00166     <span class="keywordflow">if</span> temps[<span class="stringliteral">&quot;fin&quot;</span>] <span class="keywordflow">and</span> aventurier[<span class="stringliteral">&quot;gagnant&quot;</span>]:
<a name="l00167"></a>00167         <span class="keywordflow">print</span> <span class="stringliteral">&quot;gagne&quot;</span>
<a name="l00168"></a>00168         prims.afficherImage(position=(0,0,0), dimension = (800,600), texture = winner, rep=1)
<a name="l00169"></a>00169         
<a name="l00170"></a>00170     <span class="keywordflow">elif</span> temps[<span class="stringliteral">&quot;fin&quot;</span>] <span class="keywordflow">and</span> <span class="keywordflow">not</span> aventurier[<span class="stringliteral">&quot;gagnant&quot;</span>]:
<a name="l00171"></a>00171         prims.afficherImage(position=(0,0,0), dimension = (800,600), texture = loser, rep=1)
<a name="l00172"></a>00172         
<a name="l00173"></a>00173     stop = question.afficherQuestion(ex,ez, batiment, key, aventurier)
<a name="l00174"></a>00174     score.draw()
<a name="l00175"></a>00175     _temps.draw()
<a name="l00176"></a>00176     <a class="code" href="namespacemain.html#ac00b890fda998836972f7370f4eb86ea" title="Fonction qui signale à opengl que l&#39;on arrête d&#39;afficher du texte.">after_text</a>()
<a name="l00177"></a>00177     gluLookAt( ex,ey,ez,  ax, ay, az,  0.0,1.0,0.0)
<a name="l00178"></a>00178     scene.afficherScene()
<a name="l00179"></a>00179     
<a name="l00180"></a>00180         
<a name="l00181"></a>00181         
<a name="l00182"></a>00182     
<a name="l00183"></a>00183 
<a name="l00184"></a>00184 
<a name="l00185"></a>00185     
<a name="l00186"></a>00186 @window.event
<a name="l00187"></a>00187 <span class="comment">## Scrutation des évènements clavier (touche enfonce):</span>
<a name="l00188"></a>00188 <span class="comment">## @param symbol   : touche appuye</span>
<a name="l00189"></a>00189 <span class="comment">## @param modifiers : modifieur de touche</span>
<a name="l00190"></a><a class="code" href="namespacemain.html#a92beafea1b506eecc640551975b88163">00190</a> <span class="keyword">def </span><a class="code" href="namespacemain.html#a92beafea1b506eecc640551975b88163" title="Scrutation des évènements clavier (touche enfonce):">on_key_press</a>(symbol,modifiers):
<a name="l00191"></a>00191     
<a name="l00192"></a>00192 
<a name="l00193"></a>00193 
<a name="l00194"></a>00194     <span class="keyword">global</span> Av
<a name="l00195"></a>00195     <span class="keyword">global</span> Ar
<a name="l00196"></a>00196     <span class="keyword">global</span> Ga
<a name="l00197"></a>00197     <span class="keyword">global</span> Dr 
<a name="l00198"></a>00198     
<a name="l00199"></a>00199     <span class="keyword">global</span> A, key
<a name="l00200"></a>00200         
<a name="l00201"></a>00201     
<a name="l00202"></a>00202 
<a name="l00203"></a>00203     <span class="keywordflow">if</span> symbol == pyglet.window.key.LEFT <span class="keywordflow">or</span> symbol == pyglet.window.key.Q  : <span class="comment"># Fleche gauche </span>
<a name="l00204"></a>00204         <span class="comment">#camera.rotationCamera(-2.0)</span>
<a name="l00205"></a>00205         Ga=<span class="keyword">True</span>
<a name="l00206"></a>00206     <span class="keywordflow">elif</span> symbol == pyglet.window.key.RIGHT <span class="keywordflow">or</span> symbol == pyglet.window.key.D : <span class="comment"># Fleche droite</span>
<a name="l00207"></a>00207         <span class="comment">#camera.rotationCamera(2.0)</span>
<a name="l00208"></a>00208         Dr=<span class="keyword">True</span>
<a name="l00209"></a>00209     <span class="keywordflow">elif</span> (symbol == pyglet.window.key.UP <span class="keywordflow">or</span> symbol == pyglet.window.key.Z) : <span class="comment"># Fleche haut</span>
<a name="l00210"></a>00210         <span class="comment">#camera.deplacementCamera(0.5)</span>
<a name="l00211"></a>00211         Av=<span class="keyword">True</span>
<a name="l00212"></a>00212     <span class="keywordflow">elif</span> symbol == pyglet.window.key.DOWN <span class="keywordflow">or</span> symbol == pyglet.window.key.S: <span class="comment"># fleche bas</span>
<a name="l00213"></a>00213         <span class="comment">#camera.deplacementCamera(-0.5)</span>
<a name="l00214"></a>00214         Ar=<span class="keyword">True</span>
<a name="l00215"></a>00215     <span class="keywordflow">elif</span> symbol == pyglet.window.key.P:<span class="comment">#test de fermeture des portes</span>
<a name="l00216"></a>00216         <span class="keywordflow">pass</span>
<a name="l00217"></a>00217             
<a name="l00218"></a>00218     <span class="keywordflow">elif</span> symbol == pyglet.window.key.A:
<a name="l00219"></a>00219         A = <span class="keyword">True</span>
<a name="l00220"></a>00220         key == <span class="stringliteral">&quot;a&quot;</span>
<a name="l00221"></a>00221         
<a name="l00222"></a>00222     <span class="keywordflow">elif</span> symbol == pyglet.window.key.F:
<a name="l00223"></a>00223         key = <span class="stringliteral">&quot;f&quot;</span>
<a name="l00224"></a>00224         
<a name="l00225"></a>00225     <span class="keywordflow">elif</span> symbol == pyglet.window.key.NUM_1 <span class="keywordflow">or</span> symbol == pyglet.window.key.E:
<a name="l00226"></a>00226         key = 1
<a name="l00227"></a>00227     <span class="keywordflow">elif</span> symbol == pyglet.window.key.NUM_2 <span class="keywordflow">or</span> symbol == pyglet.window.key.R:
<a name="l00228"></a>00228         key = 2
<a name="l00229"></a>00229     <span class="keywordflow">elif</span> symbol == pyglet.window.key.NUM_3 <span class="keywordflow">or</span> symbol == pyglet.window.key.T:
<a name="l00230"></a>00230         key = 3
<a name="l00231"></a>00231         
<a name="l00232"></a>00232 
<a name="l00233"></a>00233 @window.event
<a name="l00234"></a>00234 <span class="comment">## Scrutation des évenèments clavier (touche relache):</span>
<a name="l00235"></a>00235 <span class="comment">#   </span>
<a name="l00236"></a>00236 <span class="comment">## @param symbol   : touche relâchée</span>
<a name="l00237"></a>00237 <span class="comment">## @param modifiers : modifieur de touche</span>
<a name="l00238"></a><a class="code" href="namespacemain.html#a137e60ffcd87c3b5ac15820b9794120b">00238</a> <span class="keyword">def </span><a class="code" href="namespacemain.html#a137e60ffcd87c3b5ac15820b9794120b" title="Scrutation des évenèments clavier (touche relache):">on_key_release</a>(symbol,modifiers):
<a name="l00239"></a>00239 
<a name="l00240"></a>00240     
<a name="l00241"></a>00241     <span class="keyword">global</span> Av
<a name="l00242"></a>00242     <span class="keyword">global</span> Ar
<a name="l00243"></a>00243     <span class="keyword">global</span> Ga
<a name="l00244"></a>00244     <span class="keyword">global</span> Dr   
<a name="l00245"></a>00245         
<a name="l00246"></a>00246     <span class="keyword">global</span> A
<a name="l00247"></a>00247     
<a name="l00248"></a>00248     
<a name="l00249"></a>00249     <span class="keywordflow">if</span> symbol == pyglet.window.key.LEFT <span class="keywordflow">or</span> symbol == pyglet.window.key.Q  : <span class="comment"># Fleche gauche </span>
<a name="l00250"></a>00250         <span class="comment">#camera.rotationCamera(-2.0)</span>
<a name="l00251"></a>00251         Ga=<span class="keyword">False</span>
<a name="l00252"></a>00252     <span class="keywordflow">elif</span> symbol == pyglet.window.key.RIGHT <span class="keywordflow">or</span> symbol == pyglet.window.key.D : 
<a name="l00253"></a>00253         <span class="comment">#camera.rotationCamera(2.0)</span>
<a name="l00254"></a>00254         Dr=<span class="keyword">False</span>
<a name="l00255"></a>00255     <span class="keywordflow">elif</span> symbol == pyglet.window.key.UP <span class="keywordflow">or</span> symbol == pyglet.window.key.Z : <span class="comment"># Fleche haut</span>
<a name="l00256"></a>00256         <span class="comment">#camera.deplacementCamera(0.5)</span>
<a name="l00257"></a>00257         Av=<span class="keyword">False</span>
<a name="l00258"></a>00258     <span class="keywordflow">elif</span> symbol == pyglet.window.key.DOWN <span class="keywordflow">or</span> symbol == pyglet.window.key.S: <span class="comment"># fleche bas</span>
<a name="l00259"></a>00259         <span class="comment">#camera.deplacementCamera(-0.5)</span>
<a name="l00260"></a>00260         Ar=<span class="keyword">False</span>
<a name="l00261"></a>00261     <span class="keywordflow">elif</span> symbol == pyglet.window.key.A:
<a name="l00262"></a>00262         A = <span class="keyword">False</span>
<a name="l00263"></a>00263 
<a name="l00264"></a>00264 
<a name="l00265"></a>00265 
<a name="l00266"></a>00266 @window.event
<a name="l00267"></a>00267 <span class="comment">## Scrutation des évènements clavier (touche enfonce):</span>
<a name="l00268"></a>00268 <span class="comment">#   </span>
<a name="l00269"></a>00269 <span class="comment">## @param x          : position absolue en abscisse de la souris.</span>
<a name="l00270"></a>00270 <span class="comment">## @param y          : position absolue en ordonnees de la souris.</span>
<a name="l00271"></a>00271 <span class="comment">## @param dx         : déplacement relatif en abscisse de la souris.</span>
<a name="l00272"></a>00272 <span class="comment">## @param dy         : déplacement relatif en ordonnees de la souris.</span>
<a name="l00273"></a>00273 <span class="comment">## @param boutons    : touche appuyée</span>
<a name="l00274"></a>00274 <span class="comment">## @param modifiers   : modifieur de touche</span>
<a name="l00275"></a>00275 
<a name="l00276"></a><a class="code" href="namespacemain.html#aa34b08d86de3cef98ce74d637fc5ef7f">00276</a> <span class="keyword">def </span><a class="code" href="namespacemain.html#aa34b08d86de3cef98ce74d637fc5ef7f" title="Scrutation des évènements clavier (touche enfonce):">on_mouse_drag</a>(x,y,dx,dy,boutons,modifiers):
<a name="l00277"></a>00277 
<a name="l00278"></a>00278 
<a name="l00279"></a>00279     camera.rotationCamera(dx)
<a name="l00280"></a>00280     camera.rotationCameraY(dy)
<a name="l00281"></a>00281     <span class="keywordflow">for</span> prof <span class="keywordflow">in</span> listeProf:
<a name="l00282"></a>00282         _prof.tourner(prof, dx)
<a name="l00283"></a>00283 
<a name="l00284"></a>00284 <span class="comment">## Mise à jour de l&#39;environnement et intéraction avec les autres personnages :</span>
<a name="l00285"></a>00285 <span class="comment">## @param dt        : intervalle de temps depuis la dernière mise à jour</span>
<a name="l00286"></a><a class="code" href="namespacemain.html#a46a8d54ca3c16162b250d319d48b7ea5">00286</a> <span class="keyword">def </span><a class="code" href="namespacemain.html#a46a8d54ca3c16162b250d319d48b7ea5" title="Mise à jour de l&#39;environnement et intéraction avec les autres personnages :">update</a>(dt):
<a name="l00287"></a>00287 
<a name="l00288"></a>00288 
<a name="l00289"></a>00289     <span class="keyword">global</span> horloge
<a name="l00290"></a>00290     <span class="keyword">global</span> Av, Ar, Ga, Dr
<a name="l00291"></a>00291     <span class="keyword">global</span> batiment, listeProf, listeCouloir, aventurier
<a name="l00292"></a>00292     
<a name="l00293"></a>00293     <span class="keyword">global</span> A, stop, temps
<a name="l00294"></a>00294     
<a name="l00295"></a>00295     horloge = horloge + dt
<a name="l00296"></a>00296     positionCamera = camera.positionOeil
<a name="l00297"></a>00297     
<a name="l00298"></a>00298     
<a name="l00299"></a>00299     <span class="keywordflow">if</span> Av :
<a name="l00300"></a>00300         camera.deplacementCamera(0.5, batiment, aventurier, listeCouloir) 
<a name="l00301"></a>00301     <span class="keywordflow">if</span> Ar :
<a name="l00302"></a>00302         camera.deplacementCamera(-0.5, batiment, aventurier, listeCouloir)
<a name="l00303"></a>00303     <span class="keywordflow">if</span> Ga :
<a name="l00304"></a>00304         camera.rotationCamera(-2.0)
<a name="l00305"></a>00305         <span class="keywordflow">for</span> prof <span class="keywordflow">in</span> listeProf:
<a name="l00306"></a>00306             _prof.tourner(prof, -2.0)
<a name="l00307"></a>00307     <span class="keywordflow">if</span> Dr :
<a name="l00308"></a>00308         camera.rotationCamera(2.0)
<a name="l00309"></a>00309         <span class="keywordflow">for</span> prof <span class="keywordflow">in</span> listeProf:
<a name="l00310"></a>00310             _prof.tourner(prof, 2.0)
<a name="l00311"></a>00311     
<a name="l00312"></a>00312     _prof.collisionProf(positionCamera[0], positionCamera[2], batiment, A)
<a name="l00313"></a>00313     _horloge.actualiser(temps)
<a name="l00314"></a>00314     
<a name="l00315"></a>00315     <span class="keywordflow">if</span> temps[<span class="stringliteral">&quot;fin&quot;</span>] <span class="keywordflow">and</span> aventurier[<span class="stringliteral">&quot;score&quot;</span>] &gt;= SCORE_MAX/2:
<a name="l00316"></a>00316         aventurier[<span class="stringliteral">&quot;gagnant&quot;</span>] = <span class="keyword">True</span>
<a name="l00317"></a>00317         aventurier[<span class="stringliteral">&quot;bloque&quot;</span>] =  <span class="keyword">True</span>
<a name="l00318"></a>00318     <span class="keywordflow">elif</span> temps[<span class="stringliteral">&quot;fin&quot;</span>] <span class="keywordflow">and</span> aventurier[<span class="stringliteral">&quot;score&quot;</span>] &lt; SCORE_MAX/2: 
<a name="l00319"></a>00319         aventurier[<span class="stringliteral">&quot;bloque&quot;</span>] =  <span class="keyword">True</span>
<a name="l00320"></a>00320         
<a name="l00321"></a>00321         
<a name="l00322"></a>00322         
<a name="l00323"></a>00323 
<a name="l00324"></a>00324     
<a name="l00325"></a>00325 
<a name="l00326"></a>00326 <span class="keywordflow">if</span> __name__ == <span class="stringliteral">&quot;__main__&quot;</span>:
<a name="l00327"></a>00327     
<a name="l00328"></a>00328     <span class="keywordflow">print</span> <span class="stringliteral">&quot;Hello World&quot;</span>
<a name="l00329"></a>00329     <a class="code" href="namespacemain.html#a4d78771d10e20c8b3b01e0928208c026" title="Initialisation:">setup</a>()
<a name="l00330"></a>00330 
<a name="l00331"></a>00331     <span class="comment"># La fonction update sera appelée toutes les 30èmes de seconde.</span>
<a name="l00332"></a>00332     pyglet.clock.schedule_interval(update, 1.0/30.0)
<a name="l00333"></a>00333 
<a name="l00334"></a>00334 
<a name="l00335"></a>00335     pyglet.app.run()
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Généré le Vendredi Décembre 30 2011 00:45:18 pour Secret Enib par &#160;<a href="http://www.doxygen.org/index.html">
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